GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments
Lin Zeng, Boming Zhao, Jiarui Hu, Xujie Shen, Ziqiang Dang, Hujun Bao, Zhaopeng Cui
摘要
Novel view synthesis with neural models has advanced rapidly in recent years, yet adapting these models to scene changes remains an open problem. Existing methods are either labor-intensive, requiring extensive model retraining, or fail to capture detailed types of changes over time. In this paper, we present GaussianUpdate, a novel approach that combines 3D Gaussian representation with continual learning to address these challenges. Our method effectively updates the Gaussian radiance fields with current data while preserving information from past scenes. Unlike existing methods, GaussianUpdate explicitly models different types of changes through a novel multi-stage update strategy. Additionally, we introduce a visibility-aware continual learning approach with generative replay, enabling self-aware updating without the need to store images. The experiments on the benchmark dataset demonstrate our method achieves superior and real-time rendering with the capability of visualizing changes over different times. Please refer to our project webpage for more informations: https://zju3dv.github.io/GaussianUpdate.
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引用它的顶会 Paper3
- Changes in Real Time: Online Scene Change Detection with Multi-View FusionChamuditha Jayanga Galappaththige, Jason Lai, Lloyd Windrim, Donald G. Dansereau 等CVPR 2026 · 被引用 4 次
- DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object DynamicsYuanhang Lei, Boming Zhao, Zesong Yang, Xingxuan Li 等ICLR 2026 · 被引用 3 次
- ChronoGS: Disentangling Invariants and Changes in Multi-Period ScenesZhongtao Wang, Jiaqi Dai, Qingtian Zhu, Yilong Li 等CVPR 2026 · 被引用 1 次
它引用的顶会 Paper15
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao 等CVPR 2024 · 被引用 302 次
- 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint VideosJiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang 等CVPR 2024 · 被引用 72 次
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