A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces
Nikita Soni, Oluwatomisin Obajemu, Katarina Jurczyk, Chaitra Peddireddy, Maeson Vallee, Ailish Tierney, Niloufar Saririan, Cameron John Zuck, Kathryn A. Stofer, Lisa Anthony
摘要
Physical multi-touch spherical displays can provide a direct, hands-on, embodied interaction experience with global visualization data like ocean temperatures and currents. However, current commercially available displays may be cost-prohibitive for educational institutions and/or non-profits to acquire. Virtual globe-based visualizations like Google Earth are a potential alternative, but it is not clear how well the interactive affordances of physical spheres may transfer to the virtual. We conducted a within-subjects comparative study with 21 participants who completed similar tasks on a physical and a virtual spherical interface platform, which were designed to be as similar as possible, in order to allow us to compare the interaction experiences. Our results overall showed no significant difference be-tween usability or task time on the two platforms. In their qualitative feedback, participants noticed the differences between the physical sphere and virtual sphere in terms of effort and motor demand. Our research implies that, in resource-constrained environments, a virtual globe can be a sufficient substitute for a physical sphere from a usability perspective.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Tangible Globes for Data Visualisation in Augmented RealityKadek Ananta Satriadi, Jim Smiley, Barrett Ens, Maxime Cordeil 等CHI 2022 · 被引用 54 次
- Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical DisplaysNikita Soni, Schuyler Gleaves, Hannah Neff, Sarah Morrison-Smith 等CHI 2020 · 被引用 16 次
- Collaboration around Multi-touch Spherical Displays: A Field Study at a Science MuseumNikita Soni, Ailish Tierney, Katarina Jurczyk, Schuyler Gleaves 等CSCW 2021 · 被引用 7 次
- A Tangible Spherical Proxy for Object Manipulation in Augmented RealityDavid Englmeier, Julia Dörner, Andreas Butz, Tobias HöllererIEEE VR 2020 · 被引用 7 次
- "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual RealityHans-Christian Jetter, Roman Rädle, Tiare M. Feuchtner, Christoph Anthes 等CHI 2020 · 被引用 64 次
