BOOKWORLD: From Novels to Interactive Agent Societies for Story Creation
Yiting Ran, Xintao Wang, Tian Qiu, Jiaqing Liang, Yanghua Xiao, Deqing Yang
摘要
Recent advances in large language models (LLMs) have enabled social simulation through multiagent systems. Prior efforts focus on agent societies created from scratch, assigning agents with newly defined personas. However, simulating established fictional worlds and characters remain largely underexplored, despite its significant practical value. In this paper, we introduce BookWorld, a comprehensive system for constructing and simulating book-based multi-agent societies. BookWorld's design covers comprehensive real-world intricacies, including diverse and dynamic characters, fictional worldviews, geographical constraints and changes, e.t.c.. BookWorld enables diverse applications including story generation, interactive games and social simulation, offering novel ways to extend and explore beloved fictional works. Through extensive experiments, we demonstrate that BookWorld generates creative, high-quality stories while maintaining fidelity to the source books, surpassing previous methods with a win rate of 75.36%. The code of this paper can be found at the project page: https://bookworld2025.github.io/ Castle Village Forest Cave Castle Here we are-the heart of the empire. I hope y&# This tapestry... it's new. The threads are fresh, R# Forest (kneeling to examine a blackened timber) "The burr# (kneeling to examine a blackened timber) "The bu# Village (kneeling to examine a blackened timber) "The bu# Figure 1: A preview of BookWorld. Characters in the same location can interact with each other based on their goals and other factors. The map is represented as a discrete graph, where characters can traverse between adjacent locations spending several turns.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Deriving Character Logic from Storyline as Codified Decision TreesLetian Peng, Kun Zhou, Longfei Yun, Yupeng Hou 等ACL 2026 · 被引用 3 次
- Codified Finite-state Machines for Role-playingLetian Peng, Yupeng Hou, Kun Zhou, Jingbo ShangICLR 2026 · 被引用 1 次
- EvoSpark: Endogenous Interactive Agent Societies for Unified Long-Horizon Narrative EvolutionShiyu He, Minchi Kuang, Mengxian Wang, Bin Hu 等ACL 2026
它引用的顶会 Paper7
- Generative Agents: Interactive Simulacra of Human BehaviorJoon Sung Park, Joseph C. O'Brien, Carrie Jun Cai, Meredith Ringel Morris 等UIST 2023 · 被引用 1,882 次
- ChatEval: Towards Better LLM-based Evaluators through Multi-Agent DebateChi-Min Chan, Weize Chen, Yusheng Su, Jianxuan Yu 等ICLR 2024 · 被引用 871 次
- SOTOPIA: Interactive Evaluation for Social Intelligence in Language AgentsXuhui Zhou, Hao Zhu, Leena Mathur, Ruohong Zhang 等ICLR 2024 · 被引用 288 次
- Co-Writing Screenplays and Theatre Scripts with Language Models: Evaluation by Industry ProfessionalsPiotr Mirowski, Kory W. Mathewson, Jaylen Pittman, Richard EvansCHI 2023 · 被引用 235 次
- Content Planning for Neural Story Generation with Aristotelian RescoringSeraphina Goldfarb-Tarrant, Tuhin Chakrabarty, Ralph M. Weischedel, Nanyun PengEMNLP 2020 · 被引用 106 次
相关 Paper
- SimWorld: An Open-ended Simulator for Agents in Physical and Social WorldsXiaokang Ye, Jiawei Ren, Yan Zhuang, Xuhong He 等NeurIPS 2025 · 被引用 8 次
- Human Simulacra: Benchmarking the Personification of Large Language ModelsQiujie Xie, Qiming Feng, Tianqi Zhang, Qingqiu Li 等ICLR 2025
- SimSpark: Interactive Simulation of Social Media BehaviorsZiyue Lin, Yi Shan, Lin Gao, Xinghua Jia 等CSCW 2025 · 被引用 5 次
- Cinema Multiverse Lounge: Enhancing Film Appreciation via Multi-Agent ConversationsJeongwoo Ryu, Kyusik Kim, Dongseok Heo, Hyungwoo Song 等CHI 2025 · 被引用 9 次
- Patchview: LLM-powered Worldbuilding with Generative Dust and Magnet VisualizationJohn Joon Young Chung, Max KreminskiUIST 2024 · 被引用 29 次
