MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation
Bohan Zhou, Yi Zhan, Zhongbin Zhang, Zongqing Lu
摘要
Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, selfocclusions, perspective distortion, and noisy ego-motion. Existing methods rely on predefined 3D object priors, limiting generalization to novel objects, which restricts their generalizability to novel objects. Meanwhile, recent multimodal approaches suffer from ambiguous generation from abstract textual cues, intricate pipelines for modeling 3D hand-object correlation, and compounding errors in open-loop prediction. We propose MEgoHand, a multimodal framework that synthesizes physically plausible hand-object interactions from egocentric RGB, text, and initial hand pose. MEgoHand introduces a bi-level architecture: a high-level "cerebrum" leverages a vision language model (VLM) to infer motion priors from visual-textual context and a monocular depth estimator for object-agnostic spatial reasoning, while a low-level DiT-based flow-matching policy generates fine-grained trajectories with temporal orthogonal filtering to enhance stability. To address dataset inconsistency, we design a dataset curation paradigm with an Inverse MANO Retargeting Network and Virtual RGB-D Renderer, curating a unified dataset of 3.35M RGB-D frames, 24K interactions, and 1.2K objects. Extensive experiments across five in-domain and two cross-domain datasets demonstrate the effectiveness of MEgo-Hand, achieving substantial reductions in wrist translation error (86.9%) and joint rotation error (34.1%), highlighting its capacity to accurately model fine-grained hand joint structures and generalize robustly across diverse scenarios.
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引用它的顶会 Paper2
- Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware RepresentationHaodong Yan, Hang Yu, Zhide Zhong, Weilin Yuan 等CVPR 2026 · 被引用 5 次
- PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video GenerationMingju Gao, Kaisen Yang, Huan-ang Gao, Bohan Li 等CVPR 2026 · 被引用 3 次
它引用的顶会 Paper23
- Ego4D: Around the World in 3, 000 Hours of Egocentric VideoKristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis 等CVPR 2022 · 被引用 525 次
- H2O: Two Hands Manipulating Objects for First Person Interaction RecognitionTaein Kwon, Bugra Tekin, Jan Stühmer, Federica Bogo 等ICCV 2021 · 被引用 271 次
- HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real WorldXin Wang, Taein Kwon, Mahdi Rad, Bowen Pan 等ICCV 2023 · 被引用 151 次
- HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object InteractionYunze Liu, Yun Liu, Che Jiang, Kangbo Lyu 等CVPR 2022 · 被引用 126 次
- Reconstructing Hands in 3D with TransformersGeorgios Pavlakos, Dandan Shan, Ilija Radosavovic, Angjoo Kanazawa 等CVPR 2024 · 被引用 110 次
相关 Paper
- EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context LearningBinzhu Xie, Shi Qiu, Sicheng Zhang, Yinqiao Wang 等ICLR 2026 · 被引用 4 次
- Human-Object Interaction via Automatically Designed VLM-Guided Motion PolicyZekai Deng, Ye Shi, Kaiyang Ji, Lan Xu 等ICLR 2026 · 被引用 11 次
- OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language ModelZhenhao Zhang, Ye Shi, Lingxiao Yang, Suting Ni 等NeurIPS 2025 · 被引用 25 次
- AGILE: Hand-object Interaction Reconstruction from Video via Agentic GenerationJin-Chuan Shi, Binhong Ye, Tao Liu, Xiaoyang Liu 等SIGGRAPH 2026
- InteractVLM: 3D Interaction Reasoning from 2D Foundational ModelsSai Kumar Dwivedi, Dimitrije Antic, Shashank Tripathi, Omid Taheri 等CVPR 2025
