Shepard Steps: Exploiting an Auditory Illusion for Footstep Sounds in Uneven Virtual Reality Walking
B. Kieran McAuliffe, Eike Langbehn
摘要
A fundamental principle of virtual reality is the crafting of illusion which immerses and guides users. In contrast to the ample work on visual illusions and VR, auditory illusions remain relatively understudied. We are particularly interested in how VR can leverage auditory stimuli to manipulate user movement and perception of movement. Here we conduct trials to study how the sounds of footsteps can be manipulated to give the impression of upwards or downwards incline during walking, and how this compares to visual stimuli. We do so by crafting Shepard tone imbued footstep sounds which exploit the cross-modal correspondence between auditory pitch and elevation. We found that while our chosen visual stimuli were considerably more powerful, our footstep sounds still shifted the perception of movement direction, including when they contradicted the direction of visual stimuli. This study opens new research possibilities on how other auditory illusions can influence movement. The Shepard footsteps themselves have direct application in environments where the user must explore the vertical dimension of a 3D space.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- You Walkin' to Me? How Footstep Sound Primes Anticipation in Virtual Pedestrian Collision AvoidanceAline Hufschmitt, Agathe Bilhaut, Ludovic Hoyet, Julien Pettré 等IEEE VR 2026
- PseudoJumpOn: Jumping onto Steps in Virtual RealityKumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi KitamuraIEEE VR 2022 · 被引用 19 次
- VR Bridges: Simulating Smooth Uneven Surfaces in VRKhrystyna Vasylevska, Bálint István Kovács, Hannes KaufmannIEEE VR 2020 · 被引用 2 次
- Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality ExperiencesHayeon Kim, In-Kwon LeeIEEE VR 2022 · 被引用 48 次
- Impossible Staircase: Vertically Real Walking in an Infinite Virtual TowerJen-Hao Cheng, Yi Chen, Ting-Yi Chang, Hsu-En Lin 等IEEE VR 2021 · 被引用 12 次
