Building 3D Representations and Generating Motions From a Single Image via Video-Generation
Weiming Zhi, Ziyong Ma, Tianyi Zhang, Matthew Johnson-Roberson
摘要
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. De-velopments in depth estimation have given rise to large pre-trained models such as DepthAnything . However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise. Instead, we propose a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image. Frames of this video, which form a multiview dataset, are then input into a pre-trained 3D foundation model to produce a dense point cloud. We then introduce a multi-scale noise approach to train an implicit representation of the environment structure and build a motion generation model that complies with the geometry of the representation. We extensively evaluate VGER over a diverse set of indoor and outdoor environments. We demonstrate its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper14
- An Image is Worth 16x16 Words: Transformers for Image Recognition at ScaleAlexey Dosovitskiy, Lucas Beyer, Alexander Kolesnikov, Dirk Weissenborn 等ICLR 2021 · 被引用 21,477 次
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
- Denoising Diffusion Implicit ModelsJiaming Song, Chenlin Meng, Stefano ErmonICLR 2021 · 被引用 11,743 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Implicit Neural Representations with Periodic Activation FunctionsVincent Sitzmann, Julien N. P. Martel, Alexander W. Bergman, David B. Lindell 等NeurIPS 2020 · 被引用 4,008 次
相关 Paper
- What Happens Next? Anticipating Future Motion by Generating Point TrajectoriesGabrijel Boduljak, Laurynas Karazija, Iro Laina, Christian Rupprecht 等ICLR 2026 · 被引用 10 次
- Space-Time Neural Irradiance Fields for Free-Viewpoint VideoWenqi Xian, Jia-Bin Huang, Johannes Kopf, Changil KimCVPR 2021
- Geometry-aware 4D Video Generation for Robot ManipulationZeyi Liu, Shuang Li, Eric Cousineau, Siyuan Feng 等ICLR 2026 · 被引用 28 次
- ShapeGen4D: Towards High Quality 4D Shape Generation from VideosJiraphon Yenphraphai, Ashkan Mirzaei, Jianqi Chen, Jiaxu Zou 等ICLR 2026 · 被引用 21 次
- MonoNeRF: Learning Generalizable NeRFs from Monocular Videos without Camera PosesYang Fu, Ishan Misra, Xiaolong WangICML 2023 · 被引用 13 次
