RL-based Stateful Neural Adaptive Sampling and Denoising for Real-Time Path Tracing
Antoine Scardigli, Lukas Cavigelli, Lorenz K. Müller
摘要
Monte-Carlo path tracing is a powerful technique for realistic image synthesis but suffers from high levels of noise at low sample counts, limiting its use in real-time applications. To address this, we propose a framework with end-to-end training of a sampling importance network, a latent space encoder network, and a denoiser network. Our approach uses reinforcement learning to optimize the sampling importance network, thus avoiding explicit numerically approximated gradients. Our method does not aggregate the sampled values per pixel by averaging but keeps all sampled values which are then fed into the latent space encoder. The encoder replaces handcrafted spatiotemporal heuristics by learned representations in a latent space. Finally, a neural denoiser is trained to refine the output image. Our approach increases visual quality on several challenging datasets and reduces rendering times for equal quality by a factor of 1.6x compared to the previous state-of-the-art, making it a promising solution for real-time applications.
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引用它的顶会 Paper3
- ReFrame: Layer Caching for Accelerated Inference in Real-Time RenderingLufei Liu, Tor M. AamodtICML 2025
- Forget Superresolution, Sample Adaptively (when Path Tracing)Martin Bálint, Corentin Salaün, Hans-Peter Seidel, Karol MyszkowskiSIGGRAPH 2026
- Neural Quadrature Rule and Autoregressive Adaptive SamplingHaolin Lu, Liwen Wu, Zimo Wang, Tzu-Mao Li 等SIGGRAPH 2026
它引用的顶会 Paper2
- Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lightingBenedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley 等SIGGRAPH 2020 · 被引用 168 次
- Interactive Monte Carlo denoising using affinity of neural featuresMustafa Isik, Krishna Mullia, Matthew Fisher, Jonathan Eisenmann 等SIGGRAPH 2021 · 被引用 50 次
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