Lune

AAAI2026顶会

A GPU-based Constraint Programming Solver

Pierre Talbot

2026年份
1被引次数

摘要

Machine learning has tremendously benefited from graphics processing units (GPUs) to accelerate training and inference by several orders of magnitude. However, this success has not been replicated in general and exact combinatorial optimization. Our key contribution is to propose a general-purpose discrete constraint programming solver fully implemented on GPU. It is based on integer interval bound propagation and backtracking search. The two main ingredients are (1) ternary constraint network optimized for GPU architectures, and (2) an on-demand subproblems generation strategy. Our constraint solving algorithm is significantly simpler than those found in optimized CPU constraint solvers, yet is competitive with sequential solvers in the MiniZinc 2024 challenge.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

它引用的顶会 Paper4

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖