Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews
Elena Petrovskaya, Sebastian Deterding, David Zendle
摘要
Microtransactions have become a major monetisation model in digital games, shaping their design, impacting player experience, and raising ethical concerns. Research in this area has chiefly focused on loot boxes. This begs the question whether other microtransactions might actually be more relevant and problematic for players. We therefore conducted a content analysis of negative player reviews (n=801) of top-grossing mobile and desktop games to determine which problematic microtransactions are most prevalent and salient for players. We found that problematic microtransactions with mobile games featuring more frequent and different techniques compared to desktop games. Across both, players minded issues related to fairness, transparency, and degraded user experience, supporting prior theoretical work, and importantly take issue with monetisation-driven design as such. We identify future research needs on why microtransactions in particular spark this critique, and which player communities it may be more or less representative of.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended RealityYi Li, Florian Fischer, Tim Dwyer, Barrett Ens 等CHI 2025 · 被引用 15 次
- Inaccessible and Deceptive: Examining Experiences of Deceptive Design with People Who Use Visual Accessibility TechnologyAaleyah Lewis, Jesse J. Martinez, Maitraye Das, James FogartyCHI 2025 · 被引用 8 次
它引用的顶会 Paper1
相关 Paper
- "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star ReviewsLauren Winter, David Zendle, Laura HelsbyCHI 2025 · 被引用 1 次
- "They're Scamming Me": How Children Experience and Conceptualize Harm in Game MonetizationTaylor Hardwick, Marcus Carter, Stephanie Harkin, Tianyi Zhangshao 等CHI 2025 · 被引用 14 次
- Pay to (Not) Play: Monetizing Impatience in Mobile GamesTaylor Lundy, Narun K. Raman, Hu Fu, Kevin Leyton-BrownAAAI 2024 · 被引用 3 次
- "Money Doesn't Buy You Happiness": Negative Consequences of Using the Freemium Model for Mental Health AppsTessa Eagle, Aman Mehrotra, Aayush Sharma, Alex Zuniga 等CSCW 2022 · 被引用 17 次
- The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and ChallengesLucy A. Sparrow, Martin R. Gibbs, Michael Victor ArnoldCHI 2021 · 被引用 46 次
