Lune

CHI2026顶会

Once Upon AI Time: Combining Narrative and Games for Early AI Literacy

Isabella Pu, Megan Yi, Aikaterini Bagiati, Demetra Evangelou, Sharifa Alghowinem, Cynthia Breazeal

2026年份
1被引次数

摘要

Artificial intelligence (AI) is increasingly present in children’s lives, yet few tools support developmentally appropriate AI literacy for grades K-3. This work examines the role of narrative in early AI literacy by directly comparing two versions of interactive game-based digital storybooks for children ages 6-9. The “Book+” condition combined an overarching story and characters with mini-games and scaffolded AI interactions, designed to be enjoyable, provide narrative context, and to give hands-on AI experience. We compared this with a “Game” condition that included the same learning goals, mini-games, and AI interactions but replaced the narrative with primarily instructional text. Across 57 participants, both conditions elicited high engagement, but “Book+” participants showed significantly greater learning gains and higher perceived knowledge. Qualitative findings revealed that while both groups enjoyed the creative AI mini-games, “Book+” participants more frequently used AI vocabulary in responses, connected concepts to the learning context, and expressed stronger emotional connection.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖