Lune

IEEE VR2021顶会

Optimal Time Window for the Integration of Spatial Audio-Visual Information in Virtual Environments

Jiacheng Liu, Vit Drga, Ifat Yasin

2021年份
3被引次数
1顶会引用

摘要

Sound duration and location may influence both auditory and visual perception with consequences for the judgement of both auditory-visual event location and integration. This study investigated audio-visual integration in a virtual environment using both short-and long-duration auditory stimuli with visual stimuli temporally offset from the start of the auditory stimulus, to investigate the effects of top-down neural effects on perception. Two tasks were used, an auditory localization task and a detection task (judgement of audio-visual synchrony). Eleven participants took part in the study using a HTC Vive Pro. The short-duration auditory stimuli (35-ms spatialized sound) and long-duration auditory stimuli (600-ms non-spatialized sound followed by 35 ms of spatialized sound) were presented at -60 o , -30 o , 0 o , +30 o and +60 o degrees azimuth, with the visual stimulus presented synchronously or asynchronously with respect to the start of the auditory stimulus. Results showed that localization errors were larger for the longer-duration stimuli and judgements of audiovisual synchrony tended to be improved for stimuli presented at +30 o . Top-down neural processing can affect spatial localization and audio-visual processing. Auditory localization errors and audio-visual synchrony detection may reveal the effects of underlying neural feedback mechanisms that can be harnessed to optimize audio-visual experiences in virtual environments.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper1

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖