PESTalk: Speech-Driven 3D Facial Animation with Personalized Emotional Styles
Tianshun Han, Benjia Zhou, Ajian Liu, Yanyan Liang, Du Zhang, Zhen Lei, Jun Wan
摘要
Speech-driven 3D facial animation aims to synthesize realistic emotional facial expressions that match the input speech. However, existing approaches are constrained by two key limitations: (1) These methods rely on pre-trained models (e.g., Wav2Vec 2.0) as audio emotion feature extractors, which neglect critical frequency-domain characteristics, thereby emphasizing the challenge of discriminating between similar emotion categories. (2) They treat audio emotions as generic categorical states, ignoring individual differences in emotional expression, ultimately producing over-smoothed emotional representations that appear repetitive and stereotypical. To that end, we introduce PESTalk, a novel approach that generates 3D facial animations with Personalized Emotional Styles directly from speech inputs, thus significantly enhancing the realism of facial animations. Specifically, since acoustic frequency cues contain essential emotional information, we first propose a Dual-Stream Emotion Extractor (DSEE ), which captures both time-domain variations and frequency-domain characteristics of audio signals to extract fine-grained affective features and subtle emotional nuances. Furthermore, we design an Emotional Style Modeling Module (ESMM ) to achieve personalized emotional styles. This module first establishes a baseline representation for each subject based on voiceprint characteristics, then progressively refines it by continuously integrating emotional features. Ultimately, this process constructs a personalized emotional style representation for each subject in each emotion category, capturing their unique expression patterns. Finally, considering the scarcity of the 3D emotional talking face data, we employ an advanced facial capture model to extract pseudo facial blendshape coefficients from 2D emotional data, thereby constructing a large-scale 3D emotional talking face dataset with diverse emotions and personalized expressions (3D-EmoStyle). Extensive quantitative and qualitative evaluations show that PESTalk can generate realistic 3D facial animation and outperform state-of-the-art methods. The codes and dataset are available at: https://github.com/tianshunhan/PESTalk.
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- wav2vec 2.0: A Framework for Self-Supervised Learning of Speech RepresentationsAlexei Baevski, Yuhao Zhou, Abdelrahman Mohamed, Michael AuliNeurIPS 2020 · 被引用 9,451 次
- Train Short, Test Long: Attention with Linear Biases Enables Input Length ExtrapolationOfir Press, Noah A. Smith, Mike LewisICLR 2022 · 被引用 1,168 次
- MeshTalk: 3D Face Animation from Speech using Cross-Modality DisentanglementAlexander Richard, Michael Zollhöfer, Yandong Wen, Fernando De la Torre 等ICCV 2021 · 被引用 272 次
- FaceFormer: Speech-Driven 3D Facial Animation with TransformersYingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang 等CVPR 2022 · 被引用 218 次
- EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face AnimationZiqiao Peng, Haoyu Wu, Zhenbo Song, Hao Xu 等ICCV 2023 · 被引用 192 次
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