Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
Yue Fan, Ningjing Fan, Ivan Skorokhodov, Oleg Voynov, Savva Ignatyev, Evgeny Burnaev, Peter Wonka, Yiqun Wang
摘要
We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. Our approach considers both volume and surface rendering, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.
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引用它的顶会 Paper4
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- GURecon: Learning Detailed 3D Geometric Uncertainties for Neural Surface ReconstructionZesong Yang, Ru Zhang, Jiale Shi, Zixiang Ai 等AAAI 2025 · 被引用 1 次
- Ref-DGS: Reflective Dual Gaussian SplattingNingjing Fan, Yiqun Wang, Dong-Ming Yan, Peter WonkaSIGGRAPH 2026
- Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream DiffusionZhifei Chen, Tianshuo Xu, Wenhang Ge, Leyi Wu 等CVPR 2025
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