Real-Time Level-of-Detail rendering with ReSTIR
Yuchen Wang, Markus Kettunen, Daqi Lin, Chris Wyman, Lifan Wu, Shuang Zhao
2026年份
摘要
Rendering complex scenes in real time remains challenging due to strict performance constraints. Geometric level of detail (LoD) is widely used to reduce cost by replacing high-frequency geometry with prefiltered representations. ReSTIR significantly improves real-time rendering quality by reusing samples across space and time; however, its effectiveness degrades in the presence of complex geometry, where high-frequency detail reduces reuse efficiency. Moreover, prior ReSTIR methods require the same mesh topology across frames, causing sample reuse to break when switching LoD.
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- Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lightingBenedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley 等SIGGRAPH 2020 · 被引用 168 次
- Generalized resampled importance sampling: foundations of ReSTIRDaqi Lin, Markus Kettunen, Benedikt Bitterli, Jacopo Pantaleoni 等SIGGRAPH 2022 · 被引用 72 次
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