Lune

ASPLOS2026顶会

CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting

Hexu Zhao, Xiwen Min, Xiaoteng Liu, Moonjun Gong, Yiming Li, Ang Li, Saining Xie, Jinyang Li, Aurojit Panda

2026年份
1被引次数
3顶会引用

摘要

3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its substantial memory requirement, which exceeds the memory capacity of most GPUs. In this paper, we describe CLM, a system that allows 3DGS to render large scenes using a single consumer-grade GPU, e.g., RTX4090. It does so by offloading Gaussians to CPU memory, and loading them into GPU memory only when necessary. To improve performance and reduce communication overheads, CLM uses a novel offloading strategy based on insights into 3DGS's memory access patterns. This strategy enables efficient pipelining, which overlaps GPU-to-CPU communication, GPU computation and CPU computation. Furthermore, CLM exploits these access patterns to reduce communication volume. Our evaluation shows that the resulting implementation can render a large scene that requires 102 million Gaussians on a single RTX4090 and achieve state-of-the-art reconstruction quality. The code is open-sourced at: https://github.com/nyu-systems/CLM-GS

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper3

问问它们各自怎么用它

它引用的顶会 Paper24

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖