Convex Decomposition of Indoor Scenes
Vaibhav Vavilala, David A. Forsyth
摘要
We describe a method to parse a complex, cluttered indoor scene into primitives which offer a parsimonious abstraction of scene structure. Our primitives are simple convexes. Our method uses a learned regression procedure to parse a scene into a fixed number of convexes from RGBD input, and can optionally accept segmentations to improve the decomposition. The result is then polished with a descent method which adjusts the convexes to produce a very good fit, and greedily removes superfluous primitives. Because the entire scene is parsed, we can evaluate using traditional depth, normal, and segmentation error metrics. Our evaluation procedure demonstrates that the error from our primitive representation is comparable to that of predicting depth from a single image.
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引用它的顶会 Paper2
- Generative Blocks World: Moving Things Around in PicturesVaibhav Vavilala, Seemandhar Jain, Rahul Vasanth, David Forsyth 等ICLR 2026 · 被引用 4 次
- PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Urban ScenesChristina Ourania Tze, Daniel Dauner, Yiyi Liao, Dzmitry Tsishkou 等CVPR 2026
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- SPAGHETTI: editing implicit shapes through part aware generationAmir Hertz, Or Perel, Raja Giryes, Olga Sorkine-Hornung 等SIGGRAPH 2022 · 被引用 59 次
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