3D Visibility-Aware Generalizable Neural Radiance Fields for Interacting Hands
Xuan Huang, Hanhui Li, Zejun Yang, Zhisheng Wang, Xiaodan Liang
摘要
Neural radiance fields (NeRFs) are promising 3D representations for scenes, objects, and humans. However, most existing methods require multi-view inputs and per-scene training, which limits their real-life applications. Moreover, current methods focus on single-subject cases, leaving scenes of interacting hands that involve severe inter-hand occlusions and challenging view variations remain unsolved. To tackle these issues, this paper proposes a generalizable visibility-aware NeRF (VA-NeRF) framework for interacting hands. Specifically, given an image of interacting hands as input, our VA-NeRF first obtains a mesh-based representation of hands and extracts their corresponding geometric and textural features. Subsequently, a feature fusion module that exploits the visibility of query points and mesh vertices is introduced to adaptively merge features of both hands, enabling the recovery of features in unseen areas. Additionally, our VA-NeRF is optimized together with a novel discriminator within an adversarial learning paradigm. In contrast to conventional discriminators that predict a single real/fake label for the synthesized image, the proposed discriminator generates a pixel-wise visibility map, providing fine-grained supervision for unseen areas and encouraging the VA-NeRF to improve the visual quality of synthesized images. Experiments on the Interhand2.6M dataset demonstrate that our proposed VA-NeRF outperforms conventional NeRFs significantly. Project Page: https://github.com/XuanHuang0/VANeRF.
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引用它的顶会 Paper2
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand AvatarsXuan Huang, Hanhui Li, Wanquan Liu, Xiaodan Liang 等NeurIPS 2024 · 被引用 6 次
- Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility FieldShangjie Xue, Jesse Dill, Dhruv Ahuja, Frank Dellaert 等CVPR 2026 · 被引用 6 次
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