4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
Jinbo Yan, Rui Peng, Luyang Tang, Ronggang Wang
摘要
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and object appearance/disappearance. In this paper, we propose SaRO-GS as a novel dynamic scene representation capable of achieving real-time rendering while effectively handling temporal complexities in dynamic scenes. To address the issue of slow rendering speed, we adopt a Gaussian primitive-based representation and optimize the Gaussians in 4D space, which facilitates real-time rendering with the assistance of 3D Gaussian Splatting. Additionally, to handle temporally complex dynamic scenes, we introduce a Scale-aware Residual Field. This field considers the size information of each Gaussian primitive while encoding its residual feature and aligns with the self-splitting behavior of Gaussian primitives. Furthermore, we propose an Adaptive Optimization Schedule, which assigns different optimization strategies to Gaussian primitives based on their distinct temporal properties, thereby expediting the reconstruction of dynamic regions. Through evaluations on monocular and multi-view datasets, our method has demonstrated state-of-the-art performance.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper16
- ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic ScenesJiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu 等NeurIPS 2025 · 被引用 12 次
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video ReconstructionJiacong Chen, Qingyu Mao, Youneng Bao, Xiandong Meng 等NeurIPS 2025 · 被引用 7 次
- Compressing Streamable Free-Viewpoint Videos to 0.1 MB per FrameLuyang Tang, Jiayu Yang, Rui Peng, Yongqi Zhai 等AAAI 2025 · 被引用 7 次
- Color3D: Controllable and Consistent 3D Colorization with Personalized ColorizerYecong Wan, Mingwen Shao, Renlong Wu, Wangmeng ZuoICLR 2026 · 被引用 4 次
- PackUV: Packed Gaussian UV Maps for 4D Volumetric VideoAashish Rai, Angela Xing, Anushka Agarwal, Xiaoyan Cong 等CVPR 2026 · 被引用 2 次
它引用的顶会 Paper50
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
相关 Paper
- MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectioanl Blending with Hierarchical DensificationSangwoon Kwak, Weeyoung Kwon, Jun Young Jeong, Geonho Kim 等CVPR 2026
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object RepresentationXiao Hu, Libo Long, Jochen LangAAAI 2025 · 被引用 2 次
- ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene RenderingDeqi Li, Shi-Sheng Huang, Zhiyuan Lu, Xinran Duan 等SIGGRAPH 2024 · 被引用 33 次
- Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute ModelingHanyang Kong, Xingyi Yang, Xinchao WangAAAI 2025 · 被引用 12 次
