A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen's Choice in China
Qinyuan Lei, Ran Tang, Hiu Man Ho, Han Zhou, Jingyi Guo, Zilu Tang
摘要
Otome games (also known as romantic video games, or RVGs) are story-based video games that are designed for young women, simulating the experience of a romantic relationship. Players are invited to adopt the female avatar’s perspective in the story and date one or more of the male characters. Our empirical study focuses on the different types of social support among the players of the Chinese otome game Mr. Love: Queen’s Choice. We discovered that although the game was initially designed to be a consumer product aiming to profit from a largely marginalized and stigmatized group of gamers, i.e., young female gamers, the game has created a gaming community in which the players seek and provide each other with social support. We primarily use ethnographic methods, including participant observation and in-depth interviews. Our study contributes to HCI research on mediated social support in game.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper4
- Hashtag Re-Appropriation for Audience Control on Recommendation-Driven Social Media Xiaohongshu (rednote)Ruyuan Wan, Lingbo Tong, Tiffany Knearem, Toby Jia-Jun Li 等CHI 2025 · 被引用 19 次
- Understanding Older Adults' Experiences of Support, Concerns, and Risks from Kinship-Role AI-Generated InfluencersTianqi Song, Black Sun, Jingshu Li, Han Li 等CHI 2026 · 被引用 3 次
- What do we mean by social support? A systematic review of HCI research investigating and designing for social supportXuanyu Liu, Joseph Heger, Irene Yu, Gabriela MarcuCHI 2026 · 被引用 1 次
- ''Shut Up and Let Me Enjoy My Otome': Understanding and Measuring the Toxicity in Otome Game CommunitiesYage Zhang, Xinyue Shen, Yukun Jiang, Michael Backes 等CCS 2026
相关 Paper
- Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing GamesGunnar Húni Björnsson, Martin Johannes Dechant, Susanne PoellerCHI 2026 · 被引用 1 次
- "We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual RealityLingyuan Li, Guo Freeman, Kelsea Schulenberg, Dane AcenaCHI 2023 · 被引用 43 次
- What makes virtual intimacy...intimate? Understanding the Phenomenon and Practice of Computer-Mediated Paid CompanionshipWeijun Li, Shi Chen, Lingyun Sun, Changyuan YangCSCW 2023 · 被引用 11 次
- A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video GamesNicholas David Bowman, JihHsuan Tammy Lin, Chieh WuCHI 2021 · 被引用 14 次
- RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual AnalyticsLaixin Xie, Ziming Wu, Peng Xu, Wei Li 等CHI 2022 · 被引用 8 次
