FatesGS: Fast and Accurate Sparse-View Surface Reconstruction Using Gaussian Splatting with Depth-Feature Consistency
Han Huang, Yulun Wu, Chao Deng, Ge Gao, Ming Gu, Yu-Shen Liu
摘要
Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed surface reconstruction while ensuring fast training speed. However, these methods still require dense input views, and their output quality significantly degrades with sparse views. We observed that the Gaussian primitives tend to overfit the few training views, leading to noisy floaters and incomplete reconstruction surfaces. In this paper, we present an innovative sparse-view reconstruction framework that leverages intra-view depth and multi-view feature consistency to achieve remarkably accurate surface reconstruction. Specifically, we utilize monocular depth ranking information to supervise the consistency of depth distribution within patches and employ a smoothness loss to enhance the continuity of the distribution. To achieve finer surface reconstruction, we optimize the absolute position of depth through multi-view projection features. Extensive experiments on DTU and BlendedMVS demonstrate that our method outperforms state-of-the-art methods with a speedup of 60x to 200x, achieving swift and fine-grained mesh reconstruction without the need for costly pre-training.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper12
- G4Splat: Geometry-Guided Gaussian Splatting with Generative PriorJunfeng Ni, Yixin Chen, Zhifei Yang, Yu Liu 等ICLR 2026 · 被引用 10 次
- GauDP: Reinventing Multi-Agent Collaboration through Gaussian-Image Synergy in Diffusion PoliciesZiye Wang, Li Kang, Yiran Qin, Jiahua Ma 等NeurIPS 2025 · 被引用 5 次
- MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale ScenesKehua Chen, Tianlu Mao, Xinzhu Ma, Hao Jiang 等CVPR 2026 · 被引用 2 次
- VGGS: VGGT-guided Gaussian Splatting for Efficient and Faithful Sparse-View Surface ReconstructionPeng Xiang, Liang Han, Hui Zhang, Yu-Shen Liu 等AAAI 2026 · 被引用 1 次
- RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or GaussiansShenxing Wei, Jinxi Li, Yafei Yang, Siyuan Zhou 等ICCV 2025 · 被引用 1 次
它引用的顶会 Paper26
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Volume Rendering of Neural Implicit SurfacesLior Yariv, Jiatao Gu, Yoni Kasten, Yaron LipmanNeurIPS 2021 · 被引用 1,421 次
- Depth-supervised NeRF: Fewer Views and Faster Training for FreeKangle Deng, Andrew Liu, Jun-Yan Zhu, Deva RamananCVPR 2022 · 被引用 756 次
- MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface ReconstructionZehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sattler 等NeurIPS 2022 · 被引用 670 次
相关 Paper
- SparseSurf: Sparse-View 3D Gaussian Splatting for Surface ReconstructionMeiying Gu, Jiawei Zhang, Jiahe Li, Xiaohan Yu 等AAAI 2026
- FastGS: Training 3D Gaussian Splatting in 100 SecondsShiwei Ren, Tianci Wen, Yongchun Fang, Biao LuCVPR 2026 · 被引用 55 次
- MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian SplattingHanzhi Chang, Ruijie Zhu, Wenjie Chang, Mulin Yu 等AAAI 2026 · 被引用 2 次
- MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation ModelsYifan Liu, Keyu Fan, Weihao Yu, Chenxin Li 等CVPR 2025
- MuGS: Multi-Baseline Generalizable Gaussian Splatting ReconstructionYaopeng Lou, Li Shen, Tianqi Liu, Jiaqi Li 等ICCV 2025 · 被引用 1 次
