Scalable Solutions to Zero-Sum Partially Observable Stochastic Games Through Belief Aggregation with Approximation Guarantees
Kim Hammar, Tansu Alpcan
摘要
We study the problem of solving one-sided, zero-sum, partially observable stochastic games (POSGs). These games model sequential interactions between two adversaries, where one player has partial observability of the game state. They are applicable to many important domains, such as robotics and cybersecurity. Solving such games is computationally challenging since the solution depends on the first player's belief about the game state, which belongs to a continuous (and often high-dimensional) belief space. In the literature, only a single method has demonstrated reliable performance for solving these types of games, namely Heuristic Search Value Iteration (HSVI). However, this method is restricted to small games. We address this limitation by presenting a new method with similar approximation and convergence guarantees but improved scalability and flexibility, which we call SAB: Shapley iteration with aggregated beliefs. Our method aggregates the belief space into a finite set of representative beliefs and computes their values through Shapley iteration. It then approximates the value function of the POSG through interpolation from these values. We prove that SAB converges and provide a bound on its approximation error. Experiments across several benchmark games show that SAB matches the performance of HSVI on small game instances while also scaling to larger games. Moreover, we find that SAB is up to 79% faster than HSVI at obtaining a near-optimal approximation.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper2
相关 Paper
- Partially Observable Stochastic Games with Neural Perception MechanismsRui Yan, Gabriel Santos, Gethin Norman, David Parker 等FM 2024 · 被引用 3 次
- ε-Optimally Solving Two-Player Zero-Sum POSGsErwan Escudie, Matthia Sabatelli, Olivier Buffet, Jilles DibangoyeNeurIPS 2025 · 被引用 1 次
- Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety GamesMarta Grobelna, Jan Kretínský, Maximilian WeiningerLICS 2025 · 被引用 1 次
- DAG-Based Column Generation for Adversarial Team GamesYouzhi Zhang, Bo An, Daniel Dajun ZengICML 2024 · 被引用 6 次
- Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated AgentsNika Haghtalab, Chara Podimata, Kunhe YangNeurIPS 2023 · 被引用 34 次
