Lune

ICLR2025顶会

OmniRe: Omni Urban Scene Reconstruction

Ziyu Chen, Jiawei Yang, Jiahui Huang, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone, Li Song, Yue Wang

摘要

We introduce OmniRe, a comprehensive system for efficiently creating highfidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded by downstream applications, e.g., the simulation of human behavior. OmniRe extends beyond vehicle modeling to enable accurate, full-length reconstruction of diverse dynamic objects in urban scenes. Our approach builds scene graphs on 3DGS and constructs multiple Gaussian representations in canonical spaces that model various dynamic actors, including vehicles, pedestrians, cyclists, and others. OmniRe allows holistically reconstructing any dynamic object in the scene, enabling advanced simulations ( 60 Hz) that include human-participated scenarios, such as pedestrian behavior simulation and human-vehicle interaction. This comprehensive simulation capability is unmatched by existing methods. Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We further extend our results to 5 additional popular driving datasets to demonstrate its generalizability on common urban scenes. Code and results are available at omnire.

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引用它的顶会 Paper62

  1. NeoVerse: Enhancing 4D World Model with in-the-wild Monocular VideosYuxue Yang, Lue Fan, Ziqi Shi, Junran Peng 等CVPR 2026 · 42 次引用
  2. SimScale: Learning to Drive via Real-World Simulation at ScaleHaochen Tian, Tianyu Li, Haochen Liu, Jiazhi Yang 等CVPR 2026 · 40 次引用
  3. GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal GenerationTianchen Deng, Xuefeng Chen, Yi Chen, Qu Chen 等CVPR 2026 · 31 次引用
  4. WorldLens: Full-Spectrum Evaluations of Driving World Models in Real WorldAo Liang, Lingdong Kong, Tianyi Yan, Hongsi Liu 等CVPR 2026 · 28 次引用
  5. Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian SplattingNan Wang, Lixing Xiao, Yuantao Chen, Weiqing Xiao 等NeurIPS 2025 · 27 次引用

它引用的 Paper33

  1. SegFormer: Simple and Efficient Design for Semantic Segmentation with TransformersEnze Xie, Wenhai Wang, Zhiding Yu, Anima Anandkumar 等NeurIPS 2021 · 9,661 次引用
  2. 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 次引用
  3. Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 次引用
  4. Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 2,700 次引用
  5. Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 1,603 次引用

相关 Paper

  1. GaussianVideo: Efficient Video Representation via Hierarchical Gaussian SplattingAndrew Bond, Jui-Hsien Wang, Long Mai, Erkut Erdem 等ICCV 2025 · 14 次引用
  2. DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving ScenesXiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang 等CVPR 2024 · 166 次引用
  3. ODG: Occupancy Prediction Using Dual GaussiansYunxiao Shi, Yinhao Zhu, Herbert Cai, Shizhong Han 等NeurIPS 2025 · 7 次引用
  4. BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian SplattingZipei Ma, Junzhe Jiang, Yurui Chen, Li ZhangICCV 2025 · 4 次引用
  5. Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual VideosJunyi Wu, Jiachen Tao, Haoxuan Wang, Gaowen Liu 等NeurIPS 2025 · 9 次引用
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