Auction Learning as a Two-Player Game
Jad Rahme, Samy Jelassi, S. Matthew Weinberg
摘要
Designing an incentive compatible auction that maximizes expected revenue is a central problem in Auction Design. While theoretical approaches to the problem have hit some limits, a recent research direction initiated by Duetting et al. (2019) consists in building neural network architectures to find optimal auctions. We propose two conceptual deviations from their approach which result in enhanced performance. First, we use recent results in theoretical auction design (Rubinstein and Weinberg, 2018) to introduce a time-independent Lagrangian. This not only circumvents the need for an expensive hyper-parameter search (as in prior work), but also provides a principled metric to compare the performance of two auctions (absent from prior work). Second, the optimization procedure in previous work uses an inner maximization loop to compute optimal misreports. We amortize this process through the introduction of an additional neural network. We demonstrate the effectiveness of our approach by learning competitive or strictly improved auctions compared to prior work. Both results together further imply a novel formulation of Auction Design as a two-player game with stationary utility functions.
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引用它的顶会 Paper17
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它引用的顶会 Paper2
- A Permutation-Equivariant Neural Network Architecture For Auction DesignJad Rahme, Samy Jelassi, Joan Bruna, S. Matthew WeinbergAAAI 2021 · 被引用 65 次
- An Efficient ∊-BIC to BIC Transformation and Its Application to Black-Box Reduction in Revenue MaximizationYang Cai, Argyris Oikonomou, Grigoris Velegkas, Mingfei ZhaoSODA 2021 · 被引用 10 次
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