Block-Coordinate Methods and Restarting for Solving Extensive-Form Games
Darshan Chakrabarti, Jelena Diakonikolas, Christian Kroer
摘要
Coordinate descent methods are popular in machine learning and optimization for their simple sparse updates and excellent practical performance. In the context of large-scale sequential game solving, these same properties would be attractive, but until now no such methods were known, because the strategy spaces do not satisfy the typical separable block structure exploited by such methods. We present the first cyclic coordinate-descent-like method for the polytope of sequence-form strategies, which form the strategy spaces for the players in an extensive-form game (EFG). Our method exploits the recursive structure of the proximal update induced by what are known as dilated regularizers, in order to allow for a pseudo block-wise update. We show that our method enjoys a convergence rate to a two-player zero-sum Nash equilibrium, while avoiding the worst-case polynomial scaling with the number of blocks common to cyclic methods. We empirically show that our algorithm usually performs better than other state-of-the-art first-order methods (i.e., mirror prox), and occasionally can even beat CFR, a state-of-the-art algorithm for numerical equilibrium computation in zero-sum EFGs. We then introduce a restarting heuristic for EFG solving. We show empirically that restarting can lead to speedups, sometimes huge, both for our cyclic method, as well as for existing methods such as mirror prox and predictive CFR.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- BAdam: A Memory Efficient Full Parameter Optimization Method for Large Language ModelsQijun Luo, Hengxu Yu, Xiao LiNeurIPS 2024 · 被引用 35 次
- Extensive-Form Game Solving via Blackwell Approachability on TreeplexesDarshan Chakrabarti, Julien Grand-Clément, Christian KroerNeurIPS 2024 · 被引用 8 次
- Efficient Learning in Polyhedral Games via Best-Response OraclesDarshan Chakrabarti, Gabriele Farina, Christian KroerAAAI 2024 · 被引用 4 次
- Variance-Reduced Forward-Reflected-Backward Splitting Methods for Nonmonotone Generalized EquationsQuoc Tran-DinhICML 2025
它引用的顶会 Paper9
- Linear Last-iterate Convergence in Constrained Saddle-point OptimizationChen-Yu Wei, Chung-Wei Lee, Mengxiao Zhang, Haipeng LuoICLR 2021 · 被引用 146 次
- Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror DescentGabriele Farina, Christian Kroer, Tuomas SandholmAAAI 2021 · 被引用 91 次
- Last-iterate Convergence in Extensive-Form GamesChung-Wei Lee, Christian Kroer, Haipeng LuoNeurIPS 2021 · 被引用 57 次
- Near-Optimal No-Regret Learning Dynamics for General Convex GamesGabriele Farina, Ioannis Anagnostides, Haipeng Luo, Chung-Wei Lee 等NeurIPS 2022 · 被引用 43 次
- Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form GamesGabriele Farina, Chung-Wei Lee, Haipeng Luo, Christian KroerICML 2022 · 被引用 35 次
相关 Paper
- Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror DescentYu Bai, Chi Jin, Song Mei, Ziang Song 等NeurIPS 2022 · 被引用 24 次
- The Power of Regularization in Solving Extensive-Form GamesMingyang Liu, Asuman E. Ozdaglar, Tiancheng Yu, Kaiqing ZhangICLR 2023 · 被引用 2 次
- A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum GamesSamuel Sokota, Ryan D'Orazio, J. Zico Kolter, Nicolas Loizou 等ICLR 2023 · 被引用 6 次
- Fast and Interpretable Dynamics for Fisher Markets via Block-Coordinate UpdatesTianlong Nan, Yuan Gao, Christian KroerAAAI 2023 · 被引用 3 次
- Fast Policy Extragradient Methods for Competitive Games with Entropy RegularizationShicong Cen, Yuting Wei, Yuejie ChiNeurIPS 2021 · 被引用 105 次
