Smooth Fictitious Play in Stochastic Games with Perturbed Payoffs and Unknown Transitions
Lucas Baudin, Rida Laraki
摘要
Recent extensions to dynamic games (Leslie et al. [2020] , Sayin et al. [2021] , Baudin and Laraki [2022] ) of the well-known fictitious play learning procedure in static games were proved to globally converge to stationary Nash equilibria in two important classes of dynamic games (zero-sum and identical-interest discounted stochastic games). However, those decentralized algorithms need the players to know exactly the model (the transition probabilities and their payoffs at every stage). To overcome these strong assumptions, our paper introduces regularizations of the systems in Leslie et al. [2020] , Baudin and Laraki [2022] to construct a family of new decentralized learning algorithms which are model-free (players don't know the transitions and their payoffs are perturbed at every stage). Our procedures can be seen as extensions to stochastic games of the classical smooth fictitious play learning procedures in static games (where the players best responses are regularized, thanks to a smooth strictly concave perturbation of their payoff functions). We prove the convergence of our family of procedures to stationary regularized Nash equilibria in zero-sum and identical-interest discounted stochastic games. The proof uses the continuous smooth best-response dynamics counterparts, and stochastic approximation methods. When there is only one player, our problem is an instance of Reinforcement Learning and our procedures are proved to globally converge to the optimal stationary policy of the regularized MDP. In that sense, they can be seen as an alternative to the well known Q-learning procedure.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic GamesZaiwei Chen, Kaiqing Zhang, Eric Mazumdar, Asuman E. Ozdaglar 等NeurIPS 2023 · 被引用 22 次
- The Best of Both Worlds in Network Population Games: Reaching Consensus and Convergence to EquilibriumShuyue Hu, Harold Soh, Georgios PiliourasNeurIPS 2023 · 被引用 9 次
它引用的顶会 Paper8
- Conservative Q-Learning for Offline Reinforcement LearningAviral Kumar, Aurick Zhou, George Tucker, Sergey LevineNeurIPS 2020 · 被引用 2,881 次
- Independent Policy Gradient Methods for Competitive Reinforcement LearningConstantinos Daskalakis, Dylan J. Foster, Noah GolowichNeurIPS 2020 · 被引用 200 次
- Global Convergence of Multi-Agent Policy Gradient in Markov Potential GamesStefanos Leonardos, Will Overman, Ioannis Panageas, Georgios PiliourasICLR 2022 · 被引用 158 次
- Fictitious Play for Mean Field Games: Continuous Time Analysis and ApplicationsSarah Perrin, Julien Pérolat, Mathieu Laurière, Matthieu Geist 等NeurIPS 2020 · 被引用 150 次
- Can Q-Learning with Graph Networks Learn a Generalizable Branching Heuristic for a SAT Solver?Vitaly Kurin, Saad Godil, Shimon Whiteson, Bryan CatanzaroNeurIPS 2020 · 被引用 77 次
相关 Paper
- Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic GamesLucas Baudin, Rida LarakiICML 2022 · 被引用 20 次
- Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time AssumptionsReda Ouhamma, Maryam KamgarpourAAAI 2026 · 被引用 2 次
- From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via RegularizationJulien Pérolat, Rémi Munos, Jean-Baptiste Lespiau, Shayegan Omidshafiei 等ICML 2021 · 被引用 102 次
- Decentralized Q-learning in Zero-sum Markov GamesMuhammed O. Sayin, Kaiqing Zhang, David S. Leslie, Tamer Basar 等NeurIPS 2021 · 被引用 105 次
- Learning While Playing in Mean-Field Games: Convergence and OptimalityQiaomin Xie, Zhuoran Yang, Zhaoran Wang, Andreea MincaICML 2021 · 被引用 45 次
