Metameric: Spectral Uplifting via Controllable Color Constraints
Mark van de Ruit, Elmar Eisemann
2023年份
3被引次数
1顶会引用
摘要
Spectral rendering is a crucial solution for photorealistic rendering. However, most available texture assets are RGB-only, and access to spectral content is limited. Uplifting methods that recover full spectral representations from RGB inputs have therefore received much attention. Yet, most methods are deterministic, while, in reality, there is no one-to-one mapping. As a consequence, the appearance of uplifted textures is fully determined under all illuminants. Hereby, metamers, which are materials with differing spectral responses that appear identical under a specific illumination, are excluded.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper1
问问它们各自怎么用它相关 Paper
- Unraveling Metameric Dilemma for Spectral Reconstruction: A High-Fidelity Approach via Semi-Supervised LearningXingxing Yang, Jie Chen, Zaifeng YangNeurIPS 2025 · 被引用 2 次
- Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and ReflectanceYuto Enyo, Ko NishinoCVPR 2024
- MaterialMVP: Illumination-Invariant Material Generation via Multi-View PBR DiffusionZebin He, Mingxin Yang, Shuhui Yang, Yixuan Tang 等ICCV 2025 · 被引用 3 次
- A Fluorescent Material Model for Non-Spectral Editing & RenderingLaurent Belcour, Alban Fichet, Pascal BarlaSIGGRAPH 2025 · 被引用 1 次
- Material Palette: Extraction of Materials from a Single ImageIvan Lopes, Fabio Pizzati, Raoul de CharetteCVPR 2024 · 被引用 14 次
