DnD: Dense Depth Estimation in Crowded Dynamic Indoor Scenes
Dongki Jung, Jaehoon Choi, Yonghan Lee, Deokhwa Kim, Changick Kim, Dinesh Manocha, Donghwan Lee
摘要
We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from traditional 3D reconstruction methods to estimate dense depth maps. We use two constraints to handle depth for non-rigidly moving people without tracking their motion explicitly. We demonstrate that our approach offers consistent improvements over recent depth estimation methods on the NAVERLABS dataset, which includes complex and crowded scenes.
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它引用的顶会 Paper9
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- Enforcing Geometric Constraints of Virtual Normal for Depth PredictionWei Yin, Yifan Liu, Chunhua Shen, Youliang YanICCV 2019 · 被引用 487 次
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- DeepV2D: Video to Depth with Differentiable Structure from MotionZachary Teed, Jia DengICLR 2020 · 被引用 314 次
- Depth Completion From Sparse LiDAR Data With Depth-Normal ConstraintsYan Xu, Xinge Zhu, Jianping Shi, Guofeng Zhang 等ICCV 2019 · 被引用 249 次
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