Lune

UbiComp2020顶会

Breeze: Smartphone-based Acoustic Real-time Detection of Breathing Phases for a Gamified Biofeedback Breathing Training

Chen-Hsuan Iris Shih, Naofumi Tomita, Yanick X. Lukic, Álvaro Hernández Reguera, Elgar Fleisch, Tobias Kowatsch

2020年份
110被引次数
7顶会引用

摘要

Slow-paced biofeedback-guided breathing training has been shown to improve cardiac functioning and psychological well-being. Current training options, however, attract only a fraction of individuals and are limited in their scalability as they require dedicated biofeedback hardware. In this work, we present Breeze, a mobile application that uses a smartphone's microphone to continuously detect breathing phases, which then trigger a gamified biofeedback-guided breathing training. Circa 2.76 million breathing sounds from 43 subjects and control sounds were collected and labeled to train and test our breathing detection algorithm. We model breathing as inhalation-pause-exhalation-pause sequences and implement a phase-detection system with an attention-based LSTM model in conjunction with a CNN-based breath extraction module. A biofeedback-guided breathing training with Breeze takes place in real-time and achieves 75.5% accuracy in breathing phases detection. Breeze was also evaluated in a pilot study with 16 new subjects, which demonstrated that the majority of subjects prefer Breeze over a validated active control condition in its usefulness, enjoyment, control, and usage intentions. Breeze is also effective for strengthening users' cardiac functioning by increasing high-frequency heart rate variability. The results of our study suggest that Breeze could potentially be utilized in clinical and self-care activities.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper7

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖