Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event
April Tyack, Peta Wyeth, Daniel Johnson
摘要
People often use videogames to restore wellbeing after negative experiences in day-to-day life. Although some research suggests that play can restore wellbeing, few studies have investigated the means by which restoration occurs. We employed self-determination theory (SDT) to understand how and to what degree play improves wellbeing after a need-frustrating event, and how players understand experiences of competence in play. Sixty-five participants worked at a competence manipulation task prior to playing a competence-satisfying videogame. Competence, affect, and vitality improved during play, and in-game experiences of need frustration were observed to effectively predict post-play negative affect. Post-experiment interviews indicate that videogames are seen to support competence relative to perceived skill, extending our knowledge of how design can support competence and restoration. We demonstrate that play can restore wellbeing, present need frustration as a means to explain negative experiences with interactive systems, and discuss effects of design on competence.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper8
- Self-Determination Theory in HCI Games Research: Current Uses and Open QuestionsApril Tyack, Elisa D. MeklerCHI 2020 · 被引用 262 次
- Social Virtual Reality as a Mental Health Tool: How People Use VRChat to Support Social Connectedness and WellbeingMairi Therese Deighan, Amid Ayobi, Aisling Ann O'KaneCHI 2023 · 被引用 82 次
- Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented RealityFeiyu Lu, Yan XuCHI 2022 · 被引用 52 次
- Off-Peak: An Examination of Ordinary Player ExperienceApril Tyack, Elisa D. MeklerCHI 2021 · 被引用 34 次
- Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 LockdownsNick Ballou, Sebastian Deterding, Ioanna Iacovides, Laura HelsbyCHI 2022 · 被引用 26 次
相关 Paper
- An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignMaria Aufheimer, Kathrin Gerling, T. C. Nicholas Graham, Mari Naaris 等CHI 2023 · 被引用 13 次
- 'It's a spectrum': Exploring Autonomy, Competence, and Relatedness in Software Development Processes and ToolsNovia Wong, Nai-Yu Cheng, Bruna Oewel, Katherine E. Genuario 等CHI 2025 · 被引用 5 次
- How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and EffectanceDominic Kao, Nick Ballou, Kathrin Gerling, Heiko Breitsohl 等CHI 2024 · 被引用 13 次
- Social, Spatial, and Self-Presence as Predictors of Basic Psychological Need Satisfaction in Social VRQijia Chen, Andrea Bellucci, Giulio JacucciCHI 2026 · 被引用 4 次
- Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video GameNicholas David Bowman, Justin Keene, Christina Jimenez NajeraCHI 2021 · 被引用 29 次
