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UbiComp2026顶会

B lur D riving : Investigating How Personalized Blur Techniques Impact Drivers' Performance in Virtual Reality

Yuan Li, Mark Colley, Xinyue Gui, Cristian Camilo Rendon Cardona, Pascal Jansen, Christian Sandor, Takeo Igarashi

2026年份

摘要

Distracted driving remains a major safety concern, motivating approaches that aim to reduce visual overload before attention breaks down. However, visual overload varies across individuals, making it difficult to determine appropriate interventions for each driver. We investigate whether controllable visual blur can simplify the driving scene and mitigate distraction. To address this challenge, we propose B lur D riving , a target-selective, distance-aware blur system in a Virtual Reality (VR) urban driving simulator, and employ a Human-in-the-Loop Multi-Objective Bayesian Optimization (HITL-MOBO) framework to personalize blur configurations. Across two VR user studies, we evaluated driving under normal conditions in Study 1 and under cognitively demanding conditions in Study 2. We found that personalization revealed strong individual differences in blur preference but did not lead to significant improvements in objective driving performance compared to a no-blur baseline. Qualitative feedback revealed polarized responses: some drivers reported improved focus, while others experienced uncertainty, fatigue, or discomfort. These findings suggest that visual blur is not universally effective. Instead, its benefits depend on individual perceptual strategies and tolerance for visual uncertainty. This work highlights the limits of personalized visual simplification in safety-critical driving and informs adaptive in-vehicle interface design.

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