Fully Automatic Blendshape Generation for Stylized Characters
Jingying Wang, Yilin Qiu, Keyu Chen, Yu Ding, Ye Pan
摘要
Avatars are one of the most important elements in virtual environments. Real-time facial retargeting technology is of vital importance in AR/VR interactions, the filmmaking, and the entertainment industry, and blendshapes for avatars are one of its important materials. Previous works either focused on the characters with the same topology, which cannot be generalized to universal avatars, or used optimization methods that have high demand on the dataset. In this paper, we adopt the essence of deep learning and feature transfer to realize deformation transfer, thereby generating blendshapes for target avatars based on the given sources. We proposed a Variational Autoencoder (VAE) to extract the latent space of the avatars and then use a Multilayer Perceptron (MLP) model to realize the translation between the latent spaces of the source avatar and target avatars. By decoding the latent code of different blendshapes, we can obtain the blendshapes for the target avatars with the same semantics as that of the source. We qualitatively and quantitatively compared our method with both classical and learning-based methods. The results revealed that the blendshapes generated by our method achieves higher similarity to the groundtruth blendshapes than the state-of-art methods. We also demonstrated that our method can be applied to expression transfer for stylized characters with different topologies.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper1
相关 Paper
- Neural Face Rigging for Animating and Retargeting Facial Meshes in the WildDafei Qin, Jun Saito, Noam Aigerman, Thibault Groueix 等SIGGRAPH 2023 · 被引用 26 次
- Real-time Facial Animation for 3D Stylized Character with Emotion DynamicsYe Pan, Ruisi Zhang, Jingying Wang, Yu Ding 等ACM MM 2023 · 被引用 15 次
- Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized CharactersZechen Bai, Peng Chen, Xiaolan Peng, Lu Liu 等IEEE VR 2024 · 被引用 8 次
- Local anatomically-constrained facial performance retargetingPrashanth Chandran, Loïc Ciccone, Markus Gross, Derek BradleySIGGRAPH 2022 · 被引用 25 次
- LUCAS: Layered Universal Codec AvatarsDi Liu, Teng Deng, Giljoo Nam, Yu Rong 等CVPR 2025
