StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Shakiba Kheradmand, Delio Vicini, George Kopanas, Dmitry Lagun, Kwang Moo Yi, Mark J. Matthews, Andrea Tagliasacchi
摘要
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures correct alpha compositing, but can cause rendering artifacts due to built-in approximations. Moreover, for a fixed representation, sorted rendering offers little control over render cost and visual fidelity. For example, and counter-intuitively, rendering a lower-resolution image is not necessarily faster. In this work, we address the above limitations by combining 3D Gaussian splatting with stochastic rasterization. Concretely, we leverage an unbiased Monte Carlo estimator of the volume rendering equation. This removes the need for sorting, and allows for accurate 3D blending of overlapping Gaussians. The number of Monte Carlo samples further imbues 3DGS with a way to trade off computation time and quality. We implement our method using OpenGL shaders, enabling efficient rendering on modern GPU hardware. At a reasonable visual quality, our method renders more than four times faster than sorted rasterization.
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引用它的顶会 Paper12
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- Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian ListsJiaqi Liu, Zhizhong HanCVPR 2026 · 被引用 3 次
- Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel RenderingKeyang Ye, Hongzhi Wu, Kun ZhouCVPR 2026 · 被引用 2 次
它引用的顶会 Paper14
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Soft Rasterizer: A Differentiable Renderer for Image-Based 3D ReasoningShichen Liu, Weikai Chen, Tianye Li, Hao LiICCV 2019 · 被引用 789 次
- LERF: Language Embedded Radiance FieldsJustin Kerr, Chung Min Kim, Ken Goldberg, Angjoo Kanazawa 等ICCV 2023 · 被引用 620 次
- Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and DenoisingJon Hasselgren, Nikolai Hofmann, Jacob MunkbergNeurIPS 2022 · 被引用 234 次
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