MagBall: Magnetic Rollerball for Multi-Scale Contact Interactions on Diverse Surfaces
Chankyu (Charlie) Han, Yuxuan Miao, Sen Zhang, Yiyue Luo
摘要
New tangible input techniques are transforming human-computer interaction. Point-contact devices such as joysticks or buttons are simple and scalable, but they capture limited spatial information. In contrast, surface-based contact interfaces such as touchpads provide richer spatial input but require larger instrumented surfaces. We present MagBall, a magnetic-ball sensor that captures fine-grained interactions, including displacement and force, through the rotation of a magnet-embedded ball over a 3D Hall-effect sensor array. Our design localizes diverse physical interactions to a single point-contact yet operates at multiple scales from millimeters to meters. Our machine learning models can infer the displacement and force with root-mean-squared errors of 0.15 mm and 0.67 N. Furthermore, our device supports interactions across diverse surfaces such as glass, metal and human skin, without additional instrumentation. We demonstrate applications in stylus pens, wearable trackballs and smart massage tools, which naturally aligns with the rolling mechanism of MagBall.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic FeedbackThomas Langerak, Juan José Zarate, David Lindlbauer, Christian Holz 等UIST 2020 · 被引用 20 次
- MagSkin: Enabling Touchless Human-Computer Interaction with Soft Epidermal Magnetic MaterialZeyu Zhang, Hua Huang, Penghao Dong, Shanshan Yao 等UbiComp 2026 · 被引用 1 次
- Mixels: Fabricating Interfaces using Programmable Magnetic PixelsMartin Nisser, Yashaswini Makaram, Lucian Covarrubias, Amadou Yaye Bah 等UIST 2022 · 被引用 13 次
- MagDesk: Interactive Tabletop Workspace Based on Passive Magnetic TrackingKunpeng Huang, Yasha Iravantchi, Dongyao Chen, Alanson P. SampleUbiComp 2025 · 被引用 6 次
- A Tangible Spherical Proxy for Object Manipulation in Augmented RealityDavid Englmeier, Julia Dörner, Andreas Butz, Tobias HöllererIEEE VR 2020 · 被引用 7 次
