Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience
Ethan Wilson, Azim Ibragimov, Michael J. Proulx, Sai Deep Tetali, Kevin R. B. Butler, Eakta Jain
摘要
Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks [14]. The state of our knowledge about currently existing privacy mechanisms is limited to privacy-utility trade-off curves based on data-centric metrics of utility, such as prediction error, and black-box threat models. We propose that for interactive VR applications, it is essential to consider user-centric notions of utility and a variety of threat models. We develop a methodology to evaluate real-time privacy mechanisms for interactive VR applications that incorporate subjective user experience and task performance metrics. We evaluate selected privacy mechanisms using this methodology and find that re-identification accuracy can be decreased to as low as 14% while maintaining a high usability score and reasonable task performance. Finally, we elucidate three threat scenarios (black-box, black-box with exemplars, and white-box) and assess how well the different privacy mechanisms hold up to these adversarial scenarios. This work advances the state of the art in VR privacy by providing a methodology for end-to-end assessment of the risk of re-identification attacks and potential mitigating solutions. f.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Exploring the Uncoordinated Privacy Protections of Eye Tracking and VR Motion Data for Unauthorized User IdentificationSamantha Aziz, Oleg KomogortsevIEEE VR 2025 · 被引用 4 次
- Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and OpportunitiesSara Baldoni, Salim Benhamadi, Federico Chiariotti, Michele Zorzi 等IEEE VR 2025 · 被引用 2 次
- Toward Multimodal Privacy in XR: Design and Evaluation of Composite Privatization Methods for Gaze and Body Tracking DataAzim Ibragimov, Ethan Wilson, Kevin R. B. Butler, Eakta JainIEEE VR 2026 · 被引用 1 次
它引用的顶会 Paper11
- Hands-free interaction in immersive virtual reality: A systematic reviewPedro Monteiro, Guilherme Gonçalves, Hugo Coelho, Miguel Melo 等IEEE VR 2021 · 被引用 116 次
- DGaze: CNN-Based Gaze Prediction in Dynamic ScenesZhiming Hu, Sheng Li, Congyi Zhang, Kangrui Yi 等IEEE VR 2020 · 被引用 105 次
- A privacy-preserving approach to streaming eye-tracking dataBrendan David-John, Diane Hosfelt, Kevin R. B. Butler, Eakta JainIEEE VR 2021 · 被引用 89 次
- Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VRAjoy Savio Fernandes, T. Scott Murdison, Michael J. ProulxIEEE VR 2023 · 被引用 69 次
- Privacy Research with Marginalized Groups: What We Know, What's Needed, and What's NextShruti Sannon, Andrea ForteCSCW 2022 · 被引用 66 次
相关 Paper
- Privacy-preserving datasets of eye-tracking samples with applications in XRBrendan David-John, Kevin R. B. Butler, Eakta JainIEEE VR 2023 · 被引用 35 次
- Obscuring the 'Who,' Preserving the 'What': Targeted Eye-tracking Feature Obfuscation in Virtual Reality for Privacy-Utility BalanceNasim Ahmed, Md Mahedi Hassan, Md Mushfique Hossain, Nazmus Shakib Shadin 等IEEE VR 2026
- PipID: Light-Pupillary Response Based User Authentication for Virtual RealityMuchen Pan, Yan Meng, Yuxia Zhan, Guoxing Chen 等CCS 2025
- The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual AvatarsBrendan John, Sophie Jörg, Sanjeev J. Koppal, Eakta JainIEEE VR 2020 · 被引用 45 次
- Kalεido: Real-Time Privacy Control for Eye-Tracking SystemsJingjie Li, Amrita Roy Chowdhury, Kassem Fawaz, Younghyun KimUSENIX Security 2021 · 被引用 61 次
