Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory
Tom Cole, Marco Gillies
摘要
Research on the emotional experience of playing videogames has increased in recent years, yet much of this work is focused on the hedonistic player experience (PX) commonly associated with the nebulous concept of ‘fun’ and positive affect. Researchers are increasingly paying more attention to the eudaimonic PX commonly associated with ‘appreciation’, mixed-affect and reflection. To further investigate eudaimonic PX we interviewed 24 games players about ‘significant or memorable emotional experiences’ from their games playing and used grounded theory to analyse their responses. This led to the construction of the concept of ‘emotional exploration’ which is used to help explain (i) why players would seek out a eudaimonic PX, (ii) how eudaimonic PX is constituted and (iii) how developers can design for a eudaimonic PX. We further make the case for the ‘eudaimonic gameplay experience’ to be realised as different and separate to pre-existing notions of eudaimonic entertainment.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- A Design Framework for Reflective PlayJosh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa 等CHI 2024 · 被引用 28 次
- ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological MeasuresXiaolan Peng, Xurong Xie, Jin Huang, Chutian Jiang 等CHI 2023 · 被引用 16 次
- From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame ExperiencesJaakko Väkevä, Elisa D. Mekler, Janne LindqvistCHI 2024 · 被引用 14 次
- "Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit DiscussionsJaakko Väkevä, Perttu Hämäläinen, Janne LindqvistCHI 2025 · 被引用 13 次
- Mining Player Experience Trends From Game Reviews Using Large Language ModelsSupriya Dutta, Joel Oksanen, Jaakko Väkevä, Shamit Ahmed 等CHI 2026 · 被引用 1 次
它引用的顶会 Paper3
- Self-Determination Theory in HCI Games Research: Current Uses and Open QuestionsApril Tyack, Elisa D. MeklerCHI 2020 · 被引用 262 次
- A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality GamesXiaolan Peng, Jin Huang, Alena Denisova, Hui Chen 等CHI 2020 · 被引用 44 次
- "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful GamesAlena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. MeklerCHI 2021 · 被引用 38 次
相关 Paper
- "An Experience That Could Not be Found Anywhere Else": Resonance as an Explanatory Concept for Player Experience Research and Game DesignJaakko Väkevä, Jan B. Vornhagen, Heidi Rautalahti, Janne LindqvistCHI 2026 · 被引用 2 次
- Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game ExperiencesKatie Seaborn, Satoru Iseya, Shun Hidaka, Sota Kobuki 等CHI 2024 · 被引用 2 次
- Off-Peak: An Examination of Ordinary Player ExperienceApril Tyack, Elisa D. MeklerCHI 2021 · 被引用 34 次
- Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game PlayersSebastian A. C. Perrig, Nicolas Scharowski, Florian Brühlmann, Nick von Felten 等CHI 2024 · 被引用 7 次
- Effects of Haptic Feedback on Gaming Experiences: A Case Study Comparing Players and Spectators in FPS GamesHeeji Sohn, Chaeyong Park, Seungmoon ChoiCHI 2026 · 被引用 1 次
