SoundBrush: Sound as a Brush for Visual Scene Editing
Sung-Bin Kim, Kim Jun-Seong, Junseok Ko, Yewon Kim, Tae-Hyun Oh
摘要
We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene editing dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the input sound semantics while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation.
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引用它的顶会 Paper3
- SounDiT: Geo-Contextual Soundscape-to-Landscape GenerationJunbo Wang, Haofeng Tan, Bowen Liao, Albert Jiang 等CVPR 2026 · 被引用 3 次
- CatchPhrase: EXPrompt-Guided Encoder Adaptation for Audio-to-Image GenerationHyunwoo Oh, SeungJu Cha, Kwanyoung Lee, Si-Woo Kim 等ACM MM 2025
- LandCraft: Designing the Structured 3D Landscapes via Text GuidanceZhihao Liu, Fang Liu, Weihao Xuan, Naoto YokoyaAAAI 2026
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