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NeurIPS2025顶会

Can Large Language Models Master Complex Card Games?

Wei Wang, Fuqing Bie, Junzhe Chen, Dan Zhang, Shiyu Huang, Evgeny Kharlamov, Jie Tang

2025年份
6被引次数

摘要

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/ LLM4CardGame Recently, large language models (LLMs) [8][9][10][11] have achieved remarkable performance, even surpassing human levels, across a wide range of tasks including general knowledge question answering [12,13], mathematics [14,15], coding [16,17], and agent [18,19]. This naturally raises the question: can language models achieve superhuman performance in complex games, or at least reach the same level as the best reinforcement learning algorithms? In this paper, we focus on card games.

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