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NeurIPS2025顶会

Generating Creative Chess Puzzles

Xidong Feng, Vivek Veeriah, Marcus Chiam, Michael Dennis, Federico Barbero, Johan S. Obando-Ceron, Jiaxin Shi, Satinder P. Singh, Shaobo Hou, Nenad Tomasev, Tom Zahavy

2025年份
7被引次数
2顶会引用

摘要

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0.22% (supervised) to 2.5%, surpassing existing dataset rates (2.1%) and the best Lichess-trained model (0.4%). Our puzzles meet novelty and diversity benchmarks, retain aesthetic themes, and are rated by human experts as more creative, enjoyable, and counterintuitive than composed book puzzles, even approaching classic compositions. Our final outcome is a curated booklet (Appendix M) of these novel AI-generated puzzles, which is acknowledged for creativity by three world-renowned experts.

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