Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality
Hugo Romat, Andreas Fender, Manuel Meier, Christian Holz
摘要
Digital pen interaction has become a first-class input modality for precision tasks such as writing, annotating, drawing, and 2D manipulation. The key enablers of digital inking are the capacitive or resistive sensors that are integrated in contemporary tablet devices. In Virtual Reality (VR), however, users typically provide input across large regions, hence limiting the suitability of using additional tablet devices for accurate pen input. In this paper, we present Flashpen, a digital pen for VR whose sensing principle affords accurately digitizing hand writing and intricate drawing, including small and quick turns. Flashpen re-purposes an inexpensive gaming mouse sensor that digitizes extremely fine grained motions in the micrometer range at over 8 kHz when moving on a surface. We combine Flashpen's high-fidelity relative input with the absolute tracking cues from a VR headset to enable pen interaction across a variety of VR applications. In our two-block evaluation, which consists of a tracing task and a writing task, we compare Flashpen to a professional drawing tablet (Wacom). With this, we demonstrate that Flashpen's fidelity matches the performance of state-of-the-art digitizers and approaches the fidelity of analog pens, while adding the flexibility of supporting a wide range of flat surfaces.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper5
- An Artists' Perspectives on Natural Interactions for Virtual Reality 3D SketchingRichard Rodriguez, Brian T. Sullivan, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz 等CHI 2024 · 被引用 15 次
- SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet ScreenTobias Drey, Jessica Janek, Josef Lang, Dietmar Puschmann 等UbiComp 2022 · 被引用 12 次
- EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching SystemsRumeysa Türkmen, Zeynep Ecem Gelmez, Anil Ufuk Batmaz, Wolfgang Stuerzlinger 等CHI 2024 · 被引用 11 次
- StylusPort: Investigating Teleportation using Stylus in VRYang Liu, Qiushi Zhou, Mathias N. Lystbæk, Aidan Kehoe 等CHI 2026 · 被引用 2 次
- PalmPen: A Palmprint Positioning PenJinyang Yu, Zhaoguo Wang, Zhiyu Pan, Jianjiang Feng 等UbiComp 2025
相关 Paper
- Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual EnvironmentsChi-Hsuan Hsu, Chih-Han Chung, Rohith Venkatakrishnan, Roshan Venkatakrishnan 等IEEE VR 2021 · 被引用 5 次
- Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight PenNianlong Li, Teng Han, Feng Tian, Jin Huang 等CHI 2020 · 被引用 47 次
- TapID: Rapid Touch Interaction in Virtual Reality using Wearable SensingManuel Meier, Paul Streli, Andreas Fender, Christian HolzIEEE VR 2021 · 被引用 71 次
- OptiBasePen: Mobile Base+Pen Input on Passive Surfaces by Sensing Relative Base Motion Plus Close-Range Pen PositionAndreas Fender, Mohamed KariUIST 2024 · 被引用 1 次
- HPIPainting: A Hand-Pen Interaction for VR PaintingAng Cai, Chao Yao, Hongjun Liu, Changsheng Li 等UbiComp 2025 · 被引用 1 次
