H4D: Human 4D Modeling by Learning Neural Compositional Representation
Boyan Jiang, Yinda Zhang, Xingkui Wei, Xiangyang Xue, Yanwei Fu
摘要
Despite the impressive results achieved by deep learning based 3D reconstruction, the techniques of directly learning to model 4D human captures with detailed geometry have been less studied. This work presents a novel framework that can effectively learn a compact and compositional representation for dynamic human by exploiting the human body prior from the widely used SMPL parametric model. Particularly, our representation, named H4D, represents a dynamic 3D human over a temporal span with the SMPL parameters of shape and initial pose, and latent codes encoding motion and auxiliary information. A simple yet effective linear motion model is proposed to provide a rough and regularized motion estimation, followed by per-frame compensation for pose and geometry details with the residual encoded in the auxiliary code. Technically, we introduce novel GRU-based architectures to facilitate learning and improve the representation capability. Extensive experiments demonstrate our method is not only efficacy in recovering dynamic human with accurate motion and detailed geometry, but also amenable to various 4D human related tasks, including motion retargeting, motion completion and future prediction.
- indicates equal contributions. Boyan Jiang, Xingkui Wei and Xiangyang Xue are with the
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper22
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the LoopNikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas DaniilidisICCV 2019 · 被引用 1,139 次
- Learning Trajectory Dependencies for Human Motion PredictionWei Mao, Miaomiao Liu, Mathieu Salzmann, Hongdong LiICCV 2019 · 被引用 534 次
- HuMoR: 3D Human Motion Model for Robust Pose EstimationDavis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang 等ICCV 2021 · 被引用 398 次
- Tex2Shape: Detailed Full Human Body Geometry From a Single ImageThiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, Marcus A. MagnorICCV 2019 · 被引用 343 次
相关 Paper
- Learning Compositional Representation for 4D Captures With Neural ODEBoyan Jiang, Yinda Zhang, Xingkui Wei, Xiangyang Xue 等CVPR 2021
- SurMo: Surface-based 4D Motion Modeling for Dynamic Human RenderingTao Hu, Fangzhou Hong, Ziwei LiuCVPR 2024
- Learning Parallel Dense Correspondence From Spatio-Temporal Descriptors for Efficient and Robust 4D ReconstructionJiapeng Tang, Dan Xu, Kui Jia, Lei ZhangCVPR 2021
- NPMs: Neural Parametric Models for 3D Deformable ShapesPablo R. Palafox, Aljaz Bozic, Justus Thies, Matthias Nießner 等ICCV 2021 · 被引用 129 次
- Animatable Virtual Humans: Learning Pose-Dependent Human Representations in UV Space for Interactive Performance SynthesisWieland Morgenstern, Milena T. Bagdasarian, Anna Hilsmann, Peter EisertIEEE VR 2024 · 被引用 7 次
