Lune

ICML2026顶会

Deep Incentive Design with Differentiable Equilibrium Blocks

Vinzenz Thoma, Georgios Piliouras, Luke Marris

2026年份

摘要

Google DeepMind, † Research conducted during an internship at Google DeepMind. Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of game-agnostic differentiable equilibrium blocks (DEBs) as modules in a novel, differentiable framework to address a wide variety of incentive design problems from economics and computer science. We call this framework deep incentive design (DID). To validate our approach, we examine three diverse, challenging incentive design tasks: contract design, machine scheduling, and inverse equilibrium problems. For each task, we train a single neural network using a unified pipeline and DEB. This architecture solves the full distribution of problem instances, parameterized by a context, handling all games across a wide range of scales (from two to sixteen actions per player). Recently, Marris et al. (2022) and Liu et al. (2024) presented two distinct approaches to train neural networks to map a wide spectrum of normal-form games to their unique maximum

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

它引用的顶会 Paper29

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖