GCRayDiffusion: Pose-Free Surface Reconstruction via Geometric Consistent Ray Diffusion
Li-Heng Chen, Zi-Xin Zou, Chang Liu, Tianjiao Jing, Yan-Pei Cao, Shi-Sheng Huang, Hongbo Fu, Hua Huang
摘要
Accurate surface reconstruction from unposed images is crucial for efficient 3D object or scene creation. However, it remains challenging, particularly for the joint camera pose estimation. Previous approaches have achieved impressive pose-free surface reconstruction results in dense-view settings, but could easily fail for sparse-view scenarios without sufficient visual overlap. In this paper, we propose a new technique for pose-free surface reconstruction, which follows triplane-based signed distance field (SDF) learning but regularizes the learning by explicit points sampled from ray-based diffusion of camera pose estimation. Our key contribution is a novel Geometric Consistent Ray Diffusion model (GCRayDiffusion), where we represent camera poses as neural bundle rays and regress the distribution of noisy rays via a diffusion model. More importantly, we further condition the denoising process of RGRayDiffusion using the triplane-based SDF of the entire scene, which provides effective 3D consistent regularization to achieve multi-view consistent camera pose estimation. Finally, we incorporate RGRayDiffusion into the triplane-based SDF learning by introducing on-surface geometric regularization from the sampling points of the neural bundle rays, which leads to highly accurate pose-free surface reconstruction results even for sparse-view inputs. Extensive evaluations on public datasets show that our GCRayDiffusion achieves more accurate camera pose estimation than previous approaches, with geometrically more consistent surface reconstruction results, especially given sparse-view inputs.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper31
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 被引用 35,902 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoAnpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang 等ICCV 2021 · 被引用 1,024 次
- Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceLior Yariv, Yoni Kasten, Dror Moran, Meirav Galun 等NeurIPS 2020 · 被引用 1,010 次
相关 Paper
- Cameras as Rays: Pose Estimation via Ray DiffusionJason Y. Zhang, Amy Lin, Moneish Kumar, Tzu-Hsuan Yang 等ICLR 2024 · 被引用 126 次
- SC-NeuS: Consistent Neural Surface Reconstruction from Sparse and Noisy ViewsShi-Sheng Huang, Zi-Xin Zou, Yichi Zhang, Yan-Pei Cao 等AAAI 2024 · 被引用 10 次
- Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian SplattingYu Chen, Rolandos Alexandros Potamias, Evangelos Ververas, Jifei Song 等NeurIPS 2025
- PMNI: Pose-free Multi-view Normal Integration for Reflective and Textureless Surface ReconstructionMingzhi Pei, Xu Cao, Xiangyi Wang, Heng Guo 等CVPR 2025
- Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view ReconstructionQiancheng Fu, Qingshan Xu, Yew Soon Ong, Wenbing TaoNeurIPS 2022 · 被引用 336 次
