NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos
Qingshan Xu, Jiao Liu, Shangshu Yu, Yuxuan Wang, Yuan Zhou, Junbao Zhou, Jiequan Cui, Yew-Soon Ong, Hanwang Zhang
摘要
In this paper, we aim to create physical digital twins of deformable objects under interaction. Existing methods focus more on the physical learning of current state modeling, but generalize worse to future prediction. This is because existing methods ignore the intrinsic physical properties of deformable objects, resulting in the limited physical learning in the current state modeling. To address this, we present NeuSpring, a neural spring field for the reconstruction and simulation of deformable objects from videos. Built upon spring-mass models for realistic physical simulation, our method consists of two major innovations: 1) a piecewise topology solution that efficiently models multi-region spring connection topologies using zero-order optimization, which considers the material heterogeneity of real-world objects. 2) a neural spring field that represents spring physical properties across different frames using a canonical coordinate-based neural network, which effectively leverages the spatial associativity of springs for physical learning. Experiments on real-world datasets demonstrate that our NeuSping achieves superior reconstruction and simulation performance for current state modeling and future prediction, with Chamfer distance improved by 20% and 25%, respectively.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper15
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- Learning Mesh-Based Simulation with Graph NetworksTobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, Peter W. BattagliaICLR 2021 · 被引用 1,175 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
相关 Paper
- PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from VideosHanxiao Jiang, Hao-Yu Hsu, Kaifeng Zhang, Hsin-Ni Yu 等ICCV 2025 · 被引用 8 次
- IF-Garments: Reconstructing Your Intersection-Free Multi-Layered Garments from Monocular VideosMingyang Sun, Qipeng Yan, Zhuoer Liang, Dongliang Kou 等ACM MM 2024 · 被引用 3 次
- NeuPhysics: Editable Neural Geometry and Physics from Monocular VideosYi-Ling Qiao, Alexander Gao, Ming C. LinNeurIPS 2022 · 被引用 62 次
- PartGS: Part-aware Modeling of Articulated Objects using 3D Gaussian SplattingTianjiao Yu, Vedant Shah, Muntasir Wahed, Ying Shen 等CVPR 2026 · 被引用 1 次
- Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free SimulationChuhao Chen, Zhiyang Dou, Chen Wang, Yiming Huang 等CVPR 2025
