Lune

ICLR2021顶会

Generative Scene Graph Networks

Fei Deng, Zhuo Zhi, Donghun Lee, Sungjin Ahn

出版方
2021年份
10被引次数
19顶会引用

摘要

Human perception excels at building compositional hierarchies of parts and objects from unlabeled scenes that help systematic generalization. Yet most work on generative scene modeling either ignores the part-whole relationship or assumes access to predefined parts labels. In this paper, we propose Generative Scene Graph Networks (GSGNs), the first deep generative model that learns to discover the primitive parts and infer the part-whole relationship jointly from multi-object scenes without supervision and in an end-to-end trainable way. We formulate GSGN as a variational autoencoder in which the latent representation is a tree-structured probabilistic scene graph. The leaf nodes in the latent tree correspond to primitive parts, and the edges represent the symbolic pose variables required for recursively composing the parts into whole objects and then the full scene. This allows novel objects and scenes to be generated both by sampling from the prior and by manual configuration of the pose variables, as we do with graphics engines. We evaluate GSGN on datasets of scenes containing multiple compositional objects, including a challenging compositional CLEVR dataset that we have developed. We show that GSGN is able to infer the latent scene graph, generalize out of the training regime, and improve data efficiency in downstream tasks.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper19

问问它们各自怎么用它

它引用的顶会 Paper12

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖