Unequal Impacts of Augmented Reality on Learning and Collaboration During Robot Programming with Peers
Iulian Radu, Vivek Hv, Bertrand Schneider
摘要
Augmented reality (AR) applications are growing in popularity in educational settings. While the effects of AR experiences on learning have been widely studied, there is relatively less research on understanding the impact of AR on the dynamics of co-located collaborative learning, specifically in the context of novices programming robots. Educational robotics are a powerful learning context because they engage students with problem solving, critical thinking, STEM (Science, Technology, Engineering, Mathematics) concepts, and collaboration skills. However, such collaborations can suffer due to students having unequal access to resources or dominant peers. In this research we investigate how augmented reality impacts learning and collaboration while peers engage in robot programming activities. We use a mixed methods approach to measure how participants are learning, manipulating resources, and engaging in problem solving activities with peers. We investigate how these behaviors are impacted by the presence of augmented reality visualizations, and by participants? proximity to resources. We find that augmented reality improved overall group learning and collaboration. Detailed analysis shows that AR strongly helps one participant more than the other, by improving their ability to learn and contribute while remaining engaged with the robot. Furthermore, augmented reality helps both participants maintain a common ground and balance contributions during problem solving activities. We discuss the implications of these results for designing AR and non-AR collaborative interfaces.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- DocuBits: VR Document Decomposition for Procedural Task CompletionGeonsun Lee, Jennifer Healey, Dinesh ManochaIEEE VR 2024 · 被引用 6 次
- AttentiveLearn: Personalized Post-Lecture Support for Gaze-Aware Immersive LearningShi Liu, Martin Feick, Linus Bierhoff, Alexander MaedcheCHI 2026 · 被引用 2 次
相关 Paper
- Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality SettingsLev Poretski, Joel Lanir, Ram Margalit, Ofer ArazyCSCW 2021 · 被引用 15 次
- Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative TasksNelusa Pathmanathan, Tobias Rau, Xiliu Yang, Aimée Sousa Calepso 等IEEE VR 2024 · 被引用 8 次
- Differential Effects of Virtual and Augmented Reality on Social Presence and Engagement in Collaborative Gaming for Unfamiliar UsersLijie Zheng, Guoyueyang Cheng, Shaoteng Ke, Jiachen Yuan 等IEEE VR 2026
- A Survey of Needs and Features for Augmented Reality Collaborations in Collocated SpacesIulian Radu, Tugce Joy, Yiran Bowman, Ian Bott 等CSCW 2021 · 被引用 43 次
- Awareness in Collaborative Mixed-Visual Ability Tangible Programming ActivitiesFilipa Rocha, Hugo Simão, João Nogueira, Isabel Neto 等CHI 2025 · 被引用 2 次
