Edge Consistency for 4D Gaussian Splatting in Dynamic Scene Rendering
Boya Shi, Thomas N. Guan, Xiaodong Yi
摘要
Existing dynamic scene rendering methods often struggle to preserve sharp edges and maintain temporal consistency. To address these challenges, we introduce Edge 4D Gaussian Splatting (Edge4DGS), a real-time rendering framework that renders fine-grained geometry from sparse monocular inputs in dynamic scenes. Edge4DGS proposes a hybrid geometric representation that augments Gaussian primitives with convex hulls, enabling accurate modeling of hard surfaces and complex boundaries. To enhance spatial precision, we introduce edge consistency regularization leveraging optical flow, guiding Gaussian distributions to align with true object contours. To enforce temporal coherence, we extend the regularization from discrete time steps to continuous unit intervals, enabling accurate motion modeling and reducing flickering artifacts. A two-stage coarse-to-fine optimization further improves geometric fidelity while preserving computational efficiency. Extensive experiments on monocular and multi-view motion datasets demonstrate that Edge4DGS achieves real-time, high-resolution rendering and consistently surpasses state-of-the-art methods, reducing LPIPS by 56.25%.
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