A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming
David Li, Ruofei Du, Adharsh Babu, Camelia D. Brumar, Amitabh Varshney
摘要
With the rapidly increasing resolutions of 360 • cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. Foveated video streaming can address this rising challenge in the context of eye-tracking-equipped virtual reality head-mounted displays. However, conventional log-polar foveated rendering suffers from a number of visual artifacts such as aliasing and flickering. In this paper, we introduce a new log-rectilinear transformation that incorporates summed-area table filtering and off-the-shelf video codecs to enable foveated streaming of 360 • videos suitable for VR headsets with built-in eye-tracking. To validate our approach, we build a client-server system prototype for streaming 360 • videos which leverages parallel algorithms over real-time video transcoding. We conduct quantitative experiments on an existing 360 • video dataset and observe that the log-rectilinear transformation paired with summed-area table filtering heavily reduces flickering compared to log-polar subsampling while also yielding an additional 10% reduction in bandwidth usage.
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- Bullet Comments for 360°VideoYijun Li, Jin-Chuan Shi, Fang-Lue Zhang, Miao WangIEEE VR 2022 · 被引用 20 次
- Fov-GS: Foveated 3D Gaussian Splatting for Dynamic ScenesRunze Fan, Jian Wu, Xuehuai Shi, Lizhi Zhao 等IEEE VR 2025 · 被引用 15 次
- Locomotion-aware Foveated RenderingXuehuai Shi, Lili Wang, Jian Wu, Wei Ke 等IEEE VR 2023 · 被引用 8 次
- Wavelet-Based Fast Decoding of 360° VideosColin Groth, Sascha Fricke, Susana Castillo Alejandre, Marcus A. MagnorIEEE VR 2023 · 被引用 4 次
- Improving Resource and Energy Efficiency for Cloud 3D through Excessive Rendering ReductionTianyi Liu, Jerry Lucas, Sen He, Tongping Liu 等EuroSys 2024 · 被引用 1 次
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