SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
Georg Hess, Carl Lindström, Maryam Fatemi, Christoffer Petersson, Lennart Svensson
摘要
Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios. Simulation is a key ingredient for conducting such testing in a cost-effective and scalable way. Neural rendering methods have gained popularity, as they can build simulation environments from collected logs in a data-driven manner. However, existing neural radiance field (NeRF) methods for sensor-realistic rendering of camera and lidar data suffer from low rendering speeds, limiting their applicability for large-scale testing. While 3D Gaussian Splatting (3DGS) enables real-time rendering, current methods are limited to camera data and are unable to render lidar data essential for autonomous driving. To address these limitations, we propose SplatAD, the first 3DGS-based method for realistic, real-time rendering of dynamic scenes for both camera and lidar data. SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purposebuilt algorithms to optimize rendering efficiency. Evaluation across three autonomous driving datasets demonstrates that SplatAD achieves state-of-the-art rendering quality with up to +2 PSNR for NVS and +3 PSNR for reconstruction while increasing rendering speed over NeRF-based methods by an order of magnitude. See here for our project page.
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引用它的顶会 Paper18
- Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian SplattingNan Wang, Lixing Xiao, Yuantao Chen, Weiqing Xiao 等NeurIPS 2025 · 被引用 27 次
- DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed ImagesXiaoxue Chen, Ziyi Xiong, Yuantao Chen, Gen Li 等CVPR 2026 · 被引用 24 次
- Flux4D: Flow-based Unsupervised 4D ReconstructionJingkang Wang, Henry Che, Yun Chen, Ze Yang 等NeurIPS 2025 · 被引用 10 次
- ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous ParkingXiaobao Wei, Zhangjie Ye, Yuxiang Gu, Zunjie Zhu 等CVPR 2026 · 被引用 8 次
- LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry GroundingJulian Ost, Andrea Ramazzina, Amogh Joshi, Maximilian Bömer 等AAAI 2026 · 被引用 6 次
它引用的顶会 Paper28
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Scaling Rectified Flow Transformers for High-Resolution Image SynthesisPatrick Esser, Sumith Kulal, Andreas Blattmann, Rahim Entezari 等ICML 2024 · 被引用 3,620 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
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