Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation
Siyou Lin, Zhou Xue, Hongwen Zhang, Liang An, Dongping Li, Shaohui Jiao, Yebin Liu
摘要
Recent trends in sparse-view 3D reconstruction have taken two different paths: feed-forward reconstruction (such as VGGT) that predicts pixel-aligned point maps without a complete geometry, and generative 3D reconstruction (such as TRELLIS) that generates complete geometry but often with poor input-alignment. We present Mix3R, a novel generative 3D reconstruction method which mixes feed-forward reconstruction and 3D generation into a single framework in an aligned manner. Mix3R generates a 3D shape in two stages: a sparse voxel generation stage and a textured geometry generation stage. Unlike pure generative methods, our first-stage generation jointly produces a coarse 3D structure (sparse voxels), per-view point maps and camera parameters aligned to that 3D structure. This is made possible by introducing a Mixture-of-Transformers architecture that inserts global self-attentions to a feed-forward reconstruction model and a 3D generative model, both pretrained on large-scale data. This design effectively retains the pretrained priors but enables better 2D-3D alignment. Based on the initial aligned generations of sparse 3D voxels and point maps, we compute an overlap-based attention bias that is directly added to another pretrained textured geometry generation model, enabling it to correctly place input textures onto generated shapes in a training-free manner. Our design brings mutual benefits to both feed-forward reconstruction and 3D generation: The feed-forward branch learns to ground its predictions to a generative 3D prior, and conversely, the 3D generation branch is conditioned on geometrically informative features from the feed-forward branch. As a result, our method produces 3D shapes with better input alignment compared with pure 3D generative methods, together with camera pose estimations more accurate than previous feed-forward reconstruction methods. Our project page is at https://jsnln.github.io/ mix3r/
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper48
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
- LRM: Large Reconstruction Model for Single Image to 3DYicong Hong, Kai Zhang, Jiuxiang Gu, Sai Bi 等ICLR 2024 · 被引用 813 次
相关 Paper
- Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video GeneratorHyojun Go, Dominik Narnhofer, Goutam Bhat, Prune Truong 等ICLR 2026 · 被引用 9 次
- FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D ReconstructionJiale Xu, Shenghua Gao, Ying ShanICCV 2025 · 被引用 8 次
- MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction ModelMinghua Liu, Chong Zeng, Xinyue Wei, Ruoxi Shi 等NeurIPS 2024 · 被引用 73 次
- GGPT: Geometry-Grounded Point TransformerYutong Chen, Yiming Wang, Xucong Zhang, Sergey Prokudin 等CVPR 2026 · 被引用 2 次
- NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D ReconstructionWeirong Chen, Chuanxia Zheng, Ganlin Zhang, Andrea Vedaldi 等ICLR 2026 · 被引用 5 次
