Hindsight and Sequential Rationality of Correlated Play
Dustin Morrill, Ryan D'Orazio, Reca Sarfati, Marc Lanctot, James R. Wright, Amy R. Greenwald, Michael Bowling
摘要
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or those with more than two players than in two-player, zero-sum games. An appealing alternative is to consider adaptive algorithms that ensure strong performance in hindsight relative to what could have been achieved with modified behavior. This approach also leads to a game-theoretic analysis, but in the correlated play that arises from joint learning dynamics rather than factored agent behavior at equilibrium. We develop and advocate for this hindsight rationality framing of learning in general sequential decision-making settings. To this end, we re-examine mediated equilibrium and deviation types in extensive-form games, thereby gaining a more complete understanding and resolving past misconceptions. We present a set of examples illustrating the distinct strengths and weaknesses of each type of equilibrium in the literature, and prove that no tractable concept subsumes all others. This line of inquiry culminates in the definition of the deviation and equilibrium classes that correspond to algorithms in the counterfactual regret minimization (CFR) family, relating them to all others in the literature. Examining CFR in greater detail further leads to a new recursive definition of rationality in correlated play that extends sequential rationality in a way that naturally applies to hindsight evaluation.
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引用它的顶会 Paper11
- Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-SolversLuke Marris, Paul Muller, Marc Lanctot, Karl Tuyls 等ICML 2021 · 被引用 42 次
- Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form GamesDustin Morrill, Ryan D'Orazio, Marc Lanctot, James R. Wright 等ICML 2021 · 被引用 24 次
- Sequential Information Design: Learning to Persuade in the DarkMartino Bernasconi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti 等NeurIPS 2022 · 被引用 19 次
- Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form GamesBrian Hu Zhang, Gabriele Farina, Ioannis Anagnostides, Federico Cacciamani 等NeurIPS 2023 · 被引用 17 次
- Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex GamesConstantinos Daskalakis, Gabriele Farina, Maxwell Fishelson, Charilaos Pipis 等STOC 2025 · 被引用 14 次
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